ThroneFinder Trading Cards · Series 1

First Flush: Rules & Checklist

What is First Flush?

First Flush is Series 1 of the ThroneFinder trading cards: 36 cards. That’s 14 creatures, 8 Throne locations, 9 slogan/action cards and 5 specials. The two top pulls are both Medusa Muck: #13 “Queen of the Lid” (Chase · Gold Foil) and #14 “Witch’s Brew” (Secret Rare).

One deck plays five games: Five-Minute Flush, Throne Quest (app/QR), Worst Seat in the House (party), Don’t Lift the Lid and Stink-Off. Every card has a QR code on the front. Scan it to open that card’s page on thronefinder.net.

Reading a card

  • STINK (1–10): how strong the whiff is. It’s the attack stat in duels, the bust counter in Don’t Lift the Lid, and a flavor stat on Thrones.
  • GRIP (1–10): how well it holds on. It’s the claim power in Five-Minute Flush.
  • CLAIM (Throne cards only): the Grip needed to claim that Throne.
  • RARITY (map pins): Common 1, Rare 2, Holo 3, Chase 5, Secret Rare 5, Special 1. On Thrones, RARITY pins are victory points.
  • Ability: the card’s one short rule, in the cream text box.

Rarities in Series 1

Common 17   Rare 10   Holo 6   Chase · Gold Foil 1   Secret Rare 1   Special 1

What’s in the deck

Starter Deck: 36 cards, playable out of the box

  • 14 creatures: #01–08, a second copy of #01–05, and one guaranteed holo, #09 Hard Hat Harry “Double Shift”
  • 8 Thrones: #15–22
  • 9 actions: #23–30, plus a second #23 Flush Happens
  • 4 specials: #32 Unit Inspector, #33 Proud Pumper, #35 I Conquered Medusa Muck, #36 Draw Your Own Creature
  • 1 Quick Start rules card

No Chase or Secret Rare cards in the Starter Deck: #13 Medusa Muck “Queen of the Lid” (Chase · Gold Foil) and #14 Medusa Muck “Witch’s Brew” (Secret Rare) are booster-only.

Booster packs

Random booster packs come later. Seven cards are booster-only: #10–14, #31 and #34. The checklist below marks which cards are in the Starter Deck.

How to play

All five games play with one Starter Deck. Boosters add variety.

1. Five-Minute Flush

Job-site break game · 2–4 players · about 5 minutes

Grab thrones fast before break’s over.

Setup: Pull out the 8 Throne cards, shuffle them face down (the Throne pile) and flip 3 face up in a row (the Row). Shuffle everything else into the draw pile and deal 4 cards to each player. Whoever most recently used a porta-potty goes first.

On your turn: draw 1 card, then do one thing:

  1. Claim. Play a creature on a Throne in the Row. You may add one action card that boosts it, such as Unit Inspector (+3). If the creature’s GRIP ≥ the Throne’s CLAIM, take the Throne and put it face up in front of you. The creature goes to the discard pile. Refill the Row from the Throne pile.
  2. Act. Play one action card and follow its text.
  3. Swap. Discard up to 2 cards and draw the same number.

Hand limit is 6.

How to win: the first player to 5 pins of Thrones (4 pins with 4 players) wins. If the Thrones run out first, most pins wins. Ties go to whoever has the fewest cards in hand.

2. Throne Quest

ThroneFinder app tie-in · 1+ players (solo, friends, or a whole crew) · one-week “season” (or any length)

Your cards come alive on the real map: scan to unlock creatures, check in at real restrooms to claim Thrones.

Coming soon: the in-app parts of Throne Quest (Creature Finder unlocks, Claims, planting and challenges) aren’t live yet. For now, scanning a card opens its card page.

Setup: Everyone picks 5 creature cards as their Crew and keeps their Throne cards handy. Open ThroneFinder.

Scan to unlock: scanning a card’s front QR for the first time adds that creature to your Creature Finder collection in the app (one badge per card design per account).

Earn Claims: each real check-in at a mapped public restroom earns 1 Claim. A check-in is dropping a new pin, confirming an existing one, or adding a photo of the unit itself.

Plant a Throne: spend a Claim to “plant” one of your Throne cards on that pin. Scan the card’s QR while you’re there, and the pin shows your Throne and your top Crew creature.

Challenge: when another player checks in at a pin you hold, they can challenge. Compare each side’s best Crew creature GRIP. The higher Grip takes the pin, and the defender wins ties. Holo and chase creatures are strong, but a Unit Inspector or Found One! card played at scan time can swing it.

How to win: at season’s end, add up the RARITY pins of Thrones you hold on the map, +1 per Creature Finder badge earned that week and +2 for a Gold Pin card unlocked. The top score earns the in-app Gold Pin for the season.

3. Worst Seat in the House

Party game · 3–8 players · 15–20 minutes

A judge flips a Throne, everyone pitches the most unforgettable pit stop, and the funniest pitch wins.

Setup: Shuffle the Thrones into one pile and everything else into another. Deal 5 of the “everything else” cards to each player. Pick a first Unit Inspector (judge).

Round: the Inspector flips a Throne card (“The Midnight Throne…”). Everyone else picks one creature or slogan card and plays it face down. The Inspector reveals them one by one, and each player gets 10 seconds to pitch why their card makes this the most memorable pit stop ever (“…and Sewer Pickle is already in there, humming show tunes.”). The Inspector picks a winner, who keeps the Throne card. Everyone draws back to 5, and the judge role passes left.

Rule of the house: clever beats gross. Gross-out pitches can’t win.

How to win: the first to collect 3 Throne cards wins (5 for a longer game).

4. Don’t Lift the Lid

Push-your-luck · 2–6 players · about 10 minutes

Keep flipping for pins, but if Medusa shows up or the stink gets too strong, you lose it all.

Setup: shuffle the whole deck face down.

On your turn: flip cards one at a time into your line. After each flip, choose to stop (bank every card in the line into your score pile) or keep flipping.

  • Bust if the line’s total STINK reaches 15 or more (action cards count 0), or if a Medusa Muck card is flipped anywhere but first. Busted lines go to the discard pile.
  • Medusa first? If Medusa is the first card of your line, “You found her!” Bank it right away for +5 bonus pins.
  • Flush Happens in your line removes the highest-Stink card from it.
  • Before It’s Too Late banks your line immediately with +1 pin.

How to win: when the deck runs out, add the RARITY pins in your score pile. Most pins wins.

5. Stink-Off

2-player stat duel · 2 players · 5–10 minutes

Flip, call a stat, and the higher number takes both cards.

Setup: shuffle, split the deck evenly and keep your half face down.

Turn: both players flip their top card. The active player calls STINK, GRIP or RARITY (on Thrones, CLAIM counts as Grip). Higher number takes both cards to the bottom of their pile. On a tie, flip again, and the winner takes everything. An action card is wild: whoever flips it gets to call the stat, and it counts as 5. The winner of each flip calls next.

How to win: take every card, or have the most cards when a 5-minute timer runs out.

House rules & safety

  • Public or customer-open units only.
  • Never enter active job sites or private property.
  • No people in photos.
  • No scanning while driving.

And at the table: clever beats gross.

Series 1 checklist: all 36 cards

Tap a box to tick off the cards you have (saved on this device only). Each card has its own link, e.g. thronefinder.net/rules#s1-13.

Creatures #01–14

  1. COMMON

    Creature — MAP SCOUT · Stink 2 · Grip 5 · Rarity 1 pin · Starter deck ×2

    PIN DROP Look at the top Throne; keep it on top or bury it.

    “X marks the spot. The spot marks relief.”

    Card page →
  2. COMMON

    Creature — ROAD CREW · Stink 3 · Grip 4 · Rarity 1 pin · Starter deck ×2

    DETOUR One opponent can't claim on their next turn.

    “Lane closed. Throne open.”

    Card page →
  3. COMMON

    Creature — JOB SITE · Stink 4 · Grip 6 · Rarity 1 pin · Starter deck ×2

    SAFETY FIRST Can't be discarded by Flush Happens.

    “PPE: Personal Porta Expert.”

    Card page →
  4. COMMON

    Creature — HIGHWAY · Stink 5 · Grip 5 · Rarity 1 pin · Starter deck ×2

    LONG HAUL +2 Grip on Highway Rest Stop.

    “Four hundred miles and he knows every stop.”

    Card page →
  5. COMMON

    Creature — SEWER DWELLER · Stink 7 · Grip 3 · Rarity 1 pin · Starter deck ×2

    BRINY The next creature played against you gets −1 Grip.

    “Kind of a big dill down there.”

    Card page →
  6. RARE

    Creature — OLD-TIMER · Stink 9 · Grip 5 · Rarity 2 pins · Starter deck

    PETE KNOWS Peek at one player's hand.

    “Pete always knows which one's free.”

    Card page →
  7. RARE

    Creature — EXPLORER · Stink 4 · Grip 7 · Rarity 2 pins · Starter deck

    OFF THE MAP Claim from the Throne pile instead of the Row.

    “Not lost. Just between thrones.”

    Card page →
  8. RARE

    Creature — SEPTIC LEGEND · Stink 8 · Grip 8 · Rarity 2 pins · Starter deck

    STONE STARE One opponent's creature can't claim this round.

    “Don't make eye contact. Don't lift the lid.”

    Card page →
  9. HOLO

    Creature — JOB SITE · Stink 4 · Grip 8 · Rarity 3 pins · Starter deck

    OVERTIME After claiming, draw 1.

    “Clocked in at dawn. Still on the clock.”

    Card page →
  10. HOLO

    Creature — SEWER DWELLER · Stink 8 · Grip 5 · Rarity 3 pins · Booster only

    NIGHT BITE Steal 1 random card from any player.

    “I vant to find… a restroom.”

    Card page →
  11. HOLO

    Creature — OLD-TIMER · Stink 10 · Grip 6 · Rarity 3 pins · Booster only

    INSIDER TIP Look at the top 3 of any pile and reorder them.

    “He's been here before. Twice.”

    Card page →
  12. HOLO

    Creature — EXPLORER · Stink 5 · Grip 9 · Rarity 3 pins · Booster only

    SCOUT Claim any face-down Throne blind.

    “Every map has an edge. He lives past it.”

    Card page →
  13. CHASE · GOLD FOIL

    Creature — SEPTIC LEGEND · Stink 9 · Grip 10 · Rarity 5 pins · Booster only

    ROOTED Claims any Throne with no Grip check; each claim scores double.

    “Under that lid since before the job site. Lift at your own risk.”

    Card page →
  14. SECRET RARE

    Creature — SEPTIC LEGEND · Stink 10 · Grip 10 · Rarity 5 pins · Booster only

    HEX Every other player discards 1 card.

    “Double, double, lid in trouble.”

    Card page →

Thrones #15–22

  1. COMMON

    Throne — JOB SITE · Stink 5 · Claim 4 · Rarity 1 pin · Starter deck

    CLAIM IT Needs Grip 4 or more. Worth 1 pin.

    “Blue, trusty, slightly tilted.”

    Card page →
  2. COMMON

    Throne — FESTIVAL · Stink 7 · Claim 6 · Rarity 2 pins · Starter deck

    CLAIM IT Needs Grip 6 or more. Worth 2 pins.

    “Twelve doors. One is free. Good luck.”

    Card page →
  3. COMMON

    Throne — HIGHWAY · Stink 6 · Claim 5 · Rarity 1 pin · Starter deck

    CLAIM IT Needs Grip 5 or more. Worth 1 pin. Trucker Tom gets +2 Grip here.

    “Next services: 83 miles.”

    Card page →
  4. COMMON

    Throne — OUTDOORS · Stink 3 · Claim 3 · Rarity 1 pin · Starter deck

    CLAIM IT Needs Grip 3 or more. Worth 1 pin.

    “Pine-fresh. Actually pine.”

    Card page →
  5. COMMON

    Throne — STADIUM · Stink 8 · Claim 7 · Rarity 2 pins · Starter deck

    CLAIM IT Needs Grip 7 or more. Worth 2 pins.

    “Seventh-inning stretch. Eighth-inning sprint.”

    Card page →
  6. COMMON

    Throne — AFTER DARK · Stink 6 · Claim 5 · Rarity 1 pin · Starter deck

    CLAIM IT Needs Grip 5 or more. Worth 1 pin.

    “Bring a flashlight. Bring courage.”

    Card page →
  7. RARE

    Throne — VIP · Stink 1 · Claim 9 · Rarity 3 pins · Starter deck

    CLAIM IT Needs Grip 9 or more. Worth 3 pins.

    “Running water, mirror, tiny soap. Luxury.”

    Card page →
  8. RARE

    Throne — HIGH-RISE · Stink 4 · Claim 8 · Rarity 3 pins · Starter deck

    CLAIM IT Needs Grip 8 or more. Worth 3 pins.

    “Crane-lifted to floor 30. Best view in town.”

    Card page →

Actions #23–31

  1. COMMON

    Action — SLOGAN · Rarity 1 pin · Starter deck ×2

    PLAY Discard one card from the Row (or one creature in play); refill.

    “It happens. Then it's handled.”

    Card page →
  2. COMMON

    Action — SLOGAN · Rarity 1 pin · Starter deck

    PLAY Take another turn right after this one.

    “Don't wait for the line.”

    Card page →
  3. COMMON

    Action — SLOGAN · Rarity 1 pin · Starter deck

    PLAY Claim any Throne with Claim 4 or less for free.

    “The two sweetest words on any road trip.”

    Card page →
  4. COMMON

    Action — SLOGAN · Rarity 1 pin · Starter deck

    PLAY Reserve a Throne in the Row; only you can claim it until your next turn.

    “Mark it. Claim it. Brag about it.”

    Card page →
  5. COMMON

    Action — SLOGAN · Rarity 1 pin · Starter deck

    PLAY Look at a player's hand and take 1 card.

    “Pete's been to every one in the county.”

    Card page →
  6. COMMON

    Action — SLOGAN · Rarity 1 pin · Starter deck

    PLAY Cancel an action played against you.

    “Survived the call. Earned the shirt.”

    Card page →
  7. RARE

    Action — SLOGAN · Rarity 2 pins · Starter deck

    PLAY Flip 2 extra Thrones into the Row.

    “Chance of crowds: 100%.”

    Card page →
  8. RARE

    Action — SLOGAN · Rarity 2 pins · Starter deck

    PLAY Team up: add another player's creature Grip to your claim; you both score 1 pin.

    “Love means sharing the route.”

    Card page →
  9. HOLO

    Action — SLOGAN · Rarity 3 pins · Booster only

    PLAY Everyone passes their hand to the left.

    “Hang ten. Hold on to your roll.”

    Card page →

Specials #32–36

  1. RARE

    Special — INSPECTOR · Rarity 2 pins · Starter deck

    INSPECT +3 Grip on one claim, or inspect one claimed Throne and send it back to the Row if the creature that claimed it had Grip under 5.

    Card page →
  2. RARE

    Special — SERVICE PRO · Rarity 2 pins · Starter deck

    PUMP-OUT Take a claimed Throne with Stink 6+ from any player.

    “Somebody's gotta do it. Proudly.”

    Card page →
  3. HOLO

    Special — BONUS · Rarity 3 pins · Booster only

    BONUS Worth +2 pins at game end. Scan to unlock a gold pin on the map (once per account).

    Card page →
  4. RARE

    Special — TROPHY · Rarity 2 pins · Starter deck

    TROPHY +2 pins if you claimed a Throne with any Medusa card this game. Scan for the Conquered Medusa badge.

    Card page →
  5. SPECIAL

    Special — WILD CREATURE · Stink 5 · Grip 5 · Rarity 1 pin · Starter deck

    WILD Counts as a creature with Stink 5 and Grip 5. Draw your own creature, snap a photo and share it at thronefinder.net. The best ones could inspire Series 2!

    Card page →